Re: [TML] PenetrationandDamage(MT/Striker) David Jaques-Watson (21 Dec 2020 00:58 UTC)
Re: [TML] PenetrationandDamage(MT/Striker) Rupert Boleyn (21 Dec 2020 02:01 UTC)
RE: [TML] PenetrationandDamage(MT/Striker) ewan@xxxxxx (22 Dec 2020 16:55 UTC)
Re: [TML] PenetrationandDamage(MT/Striker) Rupert Boleyn (22 Dec 2020 23:10 UTC)
Re: [TML] PenetrationandDamage(MT/Striker) Phil Pugliese (23 Dec 2020 01:44 UTC)
Re: [TML] PenetrationandDamage(MT/Striker) Rupert Boleyn (23 Dec 2020 06:22 UTC)
Re: [TML] PenetrationandDamage(MT/Striker) Nokes.Name (23 Dec 2020 07:27 UTC)

RE: [TML] PenetrationandDamage(MT/Striker) ewan@xxxxxx 22 Dec 2020 16:55 UTC

>I'd actually prefer to raise the penetration of slugthrowers, though it's more work. In MT they are close
>to worthless against all combat armour and battlesuits, to the point where there only use would be
>bullying lightly armoured militias and low-tech armies.

I'm kind of happy with that. I mean bullet proof should be bullet proof. I can design starship armour grade battle dress, and if that (starship grade armour) is supposed to deal with micrometeors travelling at 1,000s km per second then stopping a bullet should not be an issue.

Also dropping the amour value of cloth should not be an issue either. Ballistic cloth is not perfect so if it's too high in MT then drop it. Dropping it to AV 4 would open it up to 9mm Rifles and Assault Rocket Launchers, and bring those with penetration 4 into significantly more damage (Gauss Pistol, Hunting Rifle, 9mm ACR, 7mm ACR DS ammo, and Laser Pistol) through low penetration results with up lift on damage due to spectacular success most likely to make someone unconscious on the first hit. Would that be fair?

Best regards,

Ewan

-----Original Message-----
From: xxxxxx@simplelists.com <xxxxxx@simplelists.com> On Behalf Of Rupert Boleyn
Sent: 21 December 2020 02:01
To: xxxxxx@simplelists.com
Subject: Re: [TML] PenetrationandDamage(MT/Striker)

On 21Dec2020 1358, David Jaques-Watson wrote:
> Dear Folks –
>
> Rupert wrote:
>>> No, we can’t build it now, but that’s probably a materials
>>> technology issue.  ;-)
>> Ah, but in Traveller it's all of TL6...
> So the house-rule answer may be:
> - drop the AV down a peg or two - but that may have to be playtested
> against the expected weapons
> - increase the TL of Cloth
> - both; i.e. create a new armour type with an AV value below the now
> higher-TL Cloth
>
> I vote for calling it "Linen".
>
> (Sounds better than "Denim". Although "Double Denim" may give you a
> higher AV - just a lower Charisma...)
LoL

I'd actually prefer to raise the penetration of slugthrowers, though it's more work. In MT they are close to worthless against all combat armour and battlesuits, to the point where there only use would be bullying lightly armoured militias and low-tech armies.

--
Rupert Boleyn <xxxxxx@gmail.com>

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