Re: [TML] PenetrationandDamage(MT/Striker)
David Jaques-Watson
(21 Dec 2020 00:58 UTC)
|
Re: [TML] PenetrationandDamage(MT/Striker)
Rupert Boleyn
(21 Dec 2020 02:01 UTC)
|
RE: [TML] PenetrationandDamage(MT/Striker)
ewan@xxxxxx
(22 Dec 2020 16:55 UTC)
|
Re: [TML] PenetrationandDamage(MT/Striker)
Rupert Boleyn
(22 Dec 2020 23:10 UTC)
|
Re: [TML] PenetrationandDamage(MT/Striker)
Phil Pugliese
(23 Dec 2020 01:44 UTC)
|
Re: [TML] PenetrationandDamage(MT/Striker)
Rupert Boleyn
(23 Dec 2020 06:22 UTC)
|
Re: [TML] PenetrationandDamage(MT/Striker) Nokes.Name (23 Dec 2020 07:27 UTC)
|
Re: [TML] PenetrationandDamage(MT/Striker) Nokes.Name 23 Dec 2020 07:27 UTC
And this is 100% the reason that I swapped in the original Striker rules for personal combat when I ran MT. :) > I did like the standard chargen, skill system, and the task system of MegaTraveller. The combat system itself works fine, too. However, the weapon v armour balance is off (IMO), and then there's the errata, the outright mistakes, and strange design choices of the spaceship system... > > -- > Rupert Boleyn <xxxxxx@gmail.com> > > ----- > The Traveller Mailing List > Archives at http://archives.simplelists.com/tml > Report problems to xxxxxx@simplelists.com > To unsubscribe from this list please go to http://www.simplelists.com/confirm.php?u=g8EYmpjfNu22Uwq2slNgbtlSYHMIUXYZ