T5 Rules question Jeffrey Schwartz (24 Feb 2015 16:15 UTC)
Re: [TML] T5 Rules question tmr0195@xxxxxx (24 Feb 2015 17:53 UTC)
Re: [TML] T5 Rules question Richard Aiken (24 Feb 2015 20:13 UTC)
Re: [TML] T5 Rules question Jeffrey Schwartz (24 Feb 2015 20:51 UTC)
Re: [TML] T5 Rules question Richard Aiken (24 Feb 2015 21:23 UTC)
Re: [TML] T5 Rules question Phil Pugliese (24 Feb 2015 21:23 UTC)
Re: [TML] T5 Rules question Bruce Johnson (24 Feb 2015 21:50 UTC)
Re: [TML] T5 Rules question Phil Pugliese (24 Feb 2015 21:55 UTC)
Re: [TML] T5 Rules question Bruce Johnson (24 Feb 2015 21:27 UTC)
Re: [TML] T5 Rules question Phil Pugliese (24 Feb 2015 21:51 UTC)
Re: [TML] T5 Rules question Richard Aiken (24 Feb 2015 22:05 UTC)
Re: [TML] T5 Rules question Bruce Johnson (24 Feb 2015 22:11 UTC)
Re: [TML] T5 Rules question Bruce Johnson (24 Feb 2015 22:21 UTC)
Re: [TML] T5 Rules question Richard Aiken (24 Feb 2015 22:48 UTC)
Re: [TML] T5 Rules question Bruce Johnson (25 Feb 2015 00:41 UTC)
Re: [TML] T5 Rules question Edward Swatschek (25 Feb 2015 09:12 UTC)
Re: [TML] T5 Rules question Jeffrey Schwartz (25 Feb 2015 14:47 UTC)
Re: [TML] T5 Rules question tmr0195@xxxxxx (25 Feb 2015 21:27 UTC)
Re: [TML] T5 Rules question Jeffrey Schwartz (27 Feb 2015 14:29 UTC)
RE: [TML] T5 Rules question Anthony Jackson (25 Feb 2015 01:27 UTC)
Re: [TML] T5 Rules question Richard Aiken (25 Feb 2015 01:48 UTC)
Re: [TML] T5 Rules question Kelly St. Clair (25 Feb 2015 06:12 UTC)
Re: [TML] T5 Rules question Phil Pugliese (25 Feb 2015 07:39 UTC)
RE: [TML] T5 Rules question Phil Pugliese (25 Feb 2015 04:18 UTC)
Re: [TML] T5 Rules question Dan Corrin (24 Feb 2015 21:34 UTC)
Re: [TML] T5 Rules question Bruce Johnson (24 Feb 2015 21:54 UTC)
Re: [TML] T5 Rules question Grimmund (24 Feb 2015 22:15 UTC)
Re: [TML] T5 Rules question Kurt Feltenberger (25 Feb 2015 02:54 UTC)

T5 Rules question Jeffrey Schwartz 24 Feb 2015 16:15 UTC

I've been fiddling with T5's ship construction rules.

One thing I'm really liking is the TL adjusts on things.
It makes sense to me that you should be able to get things at a range
of size, cost, effectiveness, etc.

My question, though, is do the types "stack" ?

For example:
Power Plant-A is a TL9 thing.
If I build it as "Modified", then it is 2 TL's higher, a little
smaller, and half price.
So a TL-11 power plant would be half the price of a TL9 one, a little
smaller, a little more reliable. Makes sense.
You can build a TL9 plant as "Ultimate" , +4 TLs, and it's got much
more output, much smaller, more fuel efficient... and 4x normal price.
That kinda makes sense too : "We're taking every thing we know about
building these, and building the best we can, with cost as no object."
Such a power plant would be TL13.....

Which leads to my question:
Can one build a TL13 "Ultimate", then apply the +2TL "Modified" on it
to bump up to TL15?
Which would make it even smaller, more efficient, but best of all
change the price from x4 to x4/2 ?