Virtuality and its Social Consequences (long) Jim Vassilakos (14 Sep 2015 23:32 UTC)
Re: [TML] Virtuality and its Social Consequences (long) Kurt Feltenberger (15 Sep 2015 04:01 UTC)
Re: [TML] Virtuality and its Social Consequences (long) William Ewing (15 Sep 2015 04:26 UTC)
Re: [TML] Virtuality and its Social Consequences (long) Kenneth Barns (15 Sep 2015 05:05 UTC)
Re: [TML] Virtuality and its Social Consequences (long) Kenneth Barns (16 Sep 2015 07:24 UTC)
Re: [TML] Virtuality and its Social Consequences (long) Richard Aiken (15 Sep 2015 23:25 UTC)
Re: [TML] Virtuality and its Social Consequences (long) Phil Pugliese (16 Sep 2015 08:09 UTC)
Re: [TML] Virtuality and its Social Consequences (long) Jeffrey Schwartz (15 Sep 2015 15:19 UTC)
Re: [TML] Virtuality and its Social Consequences (long) Bruce Johnson (15 Sep 2015 15:53 UTC)
Re: [TML] Virtuality and its Social Consequences (long) Bruce Johnson (15 Sep 2015 18:11 UTC)
Re: [TML] Virtuality and its Social Consequences (long) Jeffrey Schwartz (15 Sep 2015 19:12 UTC)
Re: Virtuality and its SocialConsequences (long) Rob O'Connor (16 Sep 2015 08:35 UTC)
Re: [TML] Re: Virtuality and its SocialConsequences (long) Kenneth Barns (16 Sep 2015 09:58 UTC)
Re: [TML] Re: Virtuality and its SocialConsequences(long) Rob O'Connor (17 Sep 2015 07:42 UTC)
Re: [TML] Re: Virtuality and its SocialConsequences(long) Kenneth Barns (17 Sep 2015 09:23 UTC)
Re: [TML] Re: Virtuality and its SocialConsequences(long) Rob O'Connor (18 Sep 2015 10:08 UTC)
Re: [TML] Virtuality and its SocialConsequences(long) Andrew Long (18 Sep 2015 16:06 UTC)
Re: [TML] Virtuality and its SocialConsequences(long) Bruce Johnson (17 Sep 2015 16:00 UTC)
Re: [TML] Re: Virtuality and its SocialConsequences (long) shadow@xxxxxx (17 Sep 2015 23:06 UTC)
Re: [TML] Re: Virtuality and its SocialConsequences (long) Jim Vassilakos (17 Sep 2015 23:26 UTC)
Re: [TML] Re: Virtuality and its SocialConsequences (long) Jim Vassilakos (18 Sep 2015 04:31 UTC)
Re: [TML] Re: Virtuality and its SocialConsequences (long) Richard Aiken (18 Sep 2015 05:28 UTC)
Re: [TML] Re: Virtuality and its SocialConsequences (long) Kenneth Barns (18 Sep 2015 06:11 UTC)
Re: [TML] Re: Virtuality and its SocialConsequences (long) Phil Pugliese (18 Sep 2015 07:46 UTC)
Re: [TML] Virtuality and its SocialConsequences (long) Bruce Johnson (18 Sep 2015 15:57 UTC)
Re: [TML] Virtuality and its SocialConsequences (long) Phil Pugliese (18 Sep 2015 23:31 UTC)
Re: [TML] Virtuality and its SocialConsequences (long) Craig Berry (18 Sep 2015 23:41 UTC)
Re: [TML] Virtuality and its SocialConsequences (long) Jim Vassilakos (19 Sep 2015 00:18 UTC)
Re: [TML] Virtuality and its SocialConsequences (long) Bruce Johnson (19 Sep 2015 00:45 UTC)
Re: [TML] Virtuality and its SocialConsequences (long) Craig Berry (19 Sep 2015 01:39 UTC)
Re: [TML] Virtuality and its SocialConsequences (long) Richard Aiken (19 Sep 2015 06:23 UTC)
Re: [TML] Virtuality and its SocialConsequences (long) Bruce Johnson (19 Sep 2015 18:14 UTC)
Re: [TML] Virtuality and its SocialConsequences (long) Jim Vassilakos (19 Sep 2015 22:22 UTC)
Re: [TML] Re: Virtuality and its SocialConsequences(long) Rob O'Connor (19 Sep 2015 23:55 UTC)
Re: [TML] Virtuality and its Social Consequences (long) Bruce Johnson (17 Sep 2015 22:57 UTC)

Re: [TML] Re: Virtuality and its SocialConsequences (long) shadow@xxxxxx 17 Sep 2015 23:06 UTC

For a *nasty* take on the abuses of VR, check out Ryk Spoors "Grand
Central Arena" and the sequels (the third book is currently being run
by beta readers).

A "side issue" (that becomes more important as things go on) is the
Hyperion project.

Basicly, some folks got together and built a space station (very
common in the solar system of the books) and set up a massive bunch
of AIs to run a number of VR setups that are rather like Star Trek
holodecks.

They enhance and alter a number fetuses(?) and raise them in the VR
environment, with the AIs running everyone they nteract with.

They are raised believing they are James T Kirk, Sherlock Holmes,
Slippery Jim deGriz and a host of others.

Eventually some of them discover discrepancies and figure out ways to
communicate between their individual "realms". Which lead to them
revolting against the folks who set the whole thing up.

The results were not pretty.

--
Leonard Erickson (aka shadow)
shadow at shadowgard dot com