Virtuality and its Social Consequences (long) Jim Vassilakos (14 Sep 2015 23:32 UTC)
Re: [TML] Virtuality and its Social Consequences (long) Kurt Feltenberger (15 Sep 2015 04:01 UTC)
Re: [TML] Virtuality and its Social Consequences (long) William Ewing (15 Sep 2015 04:26 UTC)
Re: [TML] Virtuality and its Social Consequences (long) Kenneth Barns (15 Sep 2015 05:05 UTC)
Re: [TML] Virtuality and its Social Consequences (long) Kenneth Barns (16 Sep 2015 07:24 UTC)
Re: [TML] Virtuality and its Social Consequences (long) Richard Aiken (15 Sep 2015 23:25 UTC)
Re: [TML] Virtuality and its Social Consequences (long) Phil Pugliese (16 Sep 2015 08:09 UTC)
Re: [TML] Virtuality and its Social Consequences (long) Jeffrey Schwartz (15 Sep 2015 15:19 UTC)
Re: [TML] Virtuality and its Social Consequences (long) Bruce Johnson (15 Sep 2015 15:53 UTC)
Re: [TML] Virtuality and its Social Consequences (long) Bruce Johnson (15 Sep 2015 18:11 UTC)
Re: [TML] Virtuality and its Social Consequences (long) Jeffrey Schwartz (15 Sep 2015 19:12 UTC)
Re: Virtuality and its SocialConsequences (long) Rob O'Connor (16 Sep 2015 08:35 UTC)
Re: [TML] Re: Virtuality and its SocialConsequences (long) Kenneth Barns (16 Sep 2015 09:58 UTC)
Re: [TML] Re: Virtuality and its SocialConsequences(long) Rob O'Connor (17 Sep 2015 07:42 UTC)
Re: [TML] Re: Virtuality and its SocialConsequences(long) Kenneth Barns (17 Sep 2015 09:23 UTC)
Re: [TML] Re: Virtuality and its SocialConsequences(long) Rob O'Connor (18 Sep 2015 10:08 UTC)
Re: [TML] Virtuality and its SocialConsequences(long) Andrew Long (18 Sep 2015 16:06 UTC)
Re: [TML] Virtuality and its SocialConsequences(long) Bruce Johnson (17 Sep 2015 16:00 UTC)
Re: [TML] Re: Virtuality and its SocialConsequences (long) shadow@xxxxxx (17 Sep 2015 23:06 UTC)
Re: [TML] Re: Virtuality and its SocialConsequences (long) Jim Vassilakos (17 Sep 2015 23:26 UTC)
Re: [TML] Re: Virtuality and its SocialConsequences (long) Jim Vassilakos (18 Sep 2015 04:31 UTC)
Re: [TML] Re: Virtuality and its SocialConsequences (long) Richard Aiken (18 Sep 2015 05:28 UTC)
Re: [TML] Re: Virtuality and its SocialConsequences (long) Kenneth Barns (18 Sep 2015 06:11 UTC)
Re: [TML] Re: Virtuality and its SocialConsequences (long) Phil Pugliese (18 Sep 2015 07:46 UTC)
Re: [TML] Virtuality and its SocialConsequences (long) Bruce Johnson (18 Sep 2015 15:57 UTC)
Re: [TML] Virtuality and its SocialConsequences (long) Phil Pugliese (18 Sep 2015 23:31 UTC)
Re: [TML] Virtuality and its SocialConsequences (long) Craig Berry (18 Sep 2015 23:41 UTC)
Re: [TML] Virtuality and its SocialConsequences (long) Jim Vassilakos (19 Sep 2015 00:18 UTC)
Re: [TML] Virtuality and its SocialConsequences (long) Bruce Johnson (19 Sep 2015 00:45 UTC)
Re: [TML] Virtuality and its SocialConsequences (long) Craig Berry (19 Sep 2015 01:39 UTC)
Re: [TML] Virtuality and its SocialConsequences (long) Richard Aiken (19 Sep 2015 06:23 UTC)
Re: [TML] Virtuality and its SocialConsequences (long) Bruce Johnson (19 Sep 2015 18:14 UTC)
Re: [TML] Virtuality and its SocialConsequences (long) Jim Vassilakos (19 Sep 2015 22:22 UTC)
Re: [TML] Re: Virtuality and its SocialConsequences(long) Rob O'Connor (19 Sep 2015 23:55 UTC)
Re: [TML] Virtuality and its Social Consequences (long) Bruce Johnson (17 Sep 2015 22:57 UTC)

Re: [TML] Re: Virtuality and its SocialConsequences (long) Phil Pugliese 18 Sep 2015 07:46 UTC

Reminds me of the 'Humanoids' from '50's sci-fi....

--------------------------------------------
On Thu, 9/17/15, Craig Berry <xxxxxx@gmail.com> wrote:

 Subject: Re: [TML] Re: Virtuality and its SocialConsequences (long)
 To: xxxxxx@simplelists.com
 Date: Thursday, September 17, 2015, 4:29 PM

 In any
 society which grants "personhood" to strong AIs
 and leaves them free to innovate, they will very quickly
 transcend human control and indeed understanding. One
 assumes they will face ethical issues regarding treatment of
 their creators.
 On Thu, Sep 17, 2015 at
 4:26 PM, Jim Vassilakos <xxxxxx@gmail.com>
 wrote:
 Yeah, the problem is that if sophont rights apply
 to AIs, then once you create one, you're limited in what
 you can do with it, but, of course, this will vary quite a
 bit according to the society. I was thinking that the
 write-up should be fleshed out a bit more in this
 department. Obviously, you could program an AI/WAP to really
 like its job, whether its prostitution, trash collection, or
 military (orc armies, I suppose, might fall under the last
 category). But there is not only the issue of their
 happiness in whatever capacity they are serving but also the
 issues regarding the right to eventually know the truth of
 their virtual existence (right of non-beguilement), freedom
 to grow beyond their original programming (right of
 self-determination), and the right to participate in the
 larger society (right of self-expression). If anyone wants
 to add any to this list, feel free. Once again, not all
 societies will go along with this, and for those that do, it
 may take some time for these sorts of values to win out over
 what otherwise appears to be naked self-interest in the part
 of the VIPs and biological sophonts. I could imagine there
 being a version of PETA devoted to freeing the orcs, as it
 were. Actually, might make for an interesting
 scenario.

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 Craig
 Berry (http://google.com/+CraigBerry)
 "Eternity is in love with the productions
 of time." - William Blake

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